Combat in Ars Magica
Combat is generally not the most important part of Ars Magica, but when it occurs it is deadly… powerful magi have been known to be felled by the mundane club, least they forget to bring along their trusty shield grog.
Five combat scores
Initiative, Attack, Defense, Damage, and Soak
If weapon and shield, add together both items modifiers.
Quickness + Weapon Initiative Modifier – Encumberance + Stress Die
Dex + Combat Ability + Weapon Att Modifier + Stress Die
Qik + Combat Ability + Weapon Defense Modifier + Stress Die
Strength + Weapon Dam Modifier + Attack Advantage
Stamina + Armor Soak Bonus